توجه ! این یک نسخه آرشیو شده میباشد و در این حالت شما عکسی را مشاهده نمیکنید برای مشاهده کامل متن و عکسها بر روی لینک مقابل کلیک کنید : Electric Image Animation System 7.0.1

Sunday 10 August 2008, 05:39 PM
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اگر در زمینه انیمیشت سازی سه بعدی فعالیت دارید این برنامه رو از دست ندید.

برنامه ای که انیمیشنهای زیبا و با بهترین و بالاترین کیفیت خلق می کنه .

Electric Image Animation System 3D Rendering and Animation Software for Macintosh and Windows. EIAS 7.0 is a suite of high-end applications giving you the power, quality, and sophistication you expect from a 3D software program. These applications include Animator, Camera, Renderama, and Radiosity. This suite of applications continues its legacy of creating breathtaking character animations, building new worlds with 3D matte painting, and designing sophisticated product concepts. Not only is EIAS the fastest renderer on Earth, it is clearly one of the easiest and most intuitive 3D software applications to learn. Let EIAS 7.0 deliver the technology you need for only US $795. You will be creating beautiful images in no time, and you will wonder why anyone uses those other bloat-ware 3D applications.

View Hollywood Style visual effects created with EIAS:
For more than 15 years the Electric Image Animation System has delivered superior 3D graphics at a fraction of the cost of other solutions. If you are looking to create Hollywood-style 3D visual effects at an affordable price you don’t have to look any further. The Electric Image Animation System has been used to create some of the most lavish Blockbuster Films in history while delivering the speed you need to get your work done ON time and UNDER budget!

EIAS layer system is organized as a set of modules (Layer Shaders), it’s opened for third party developers and future expansion. Three basic Layer Shadera are included in the 7.0 release. The layer interface in Animator is very easy to use. Any Layer Shader can be applied to a whole scene and/or to any sets of objects. The name of the set will be used as the folder name in the Photoshop Layers window. The new "pseudo-transparency" feature allows a layered render of objects even they are obscured by others in a scene. With EI_Layers you can also render front and back sides of phong transparent objects on separated layers.

The layer system is fully supported by Renderama. When you render using the layer shaders a completed image file will be created along with a sequence of .psd or .rpf files. Renderama will return all of the files to the host. The files are stitched for strip network render.

Dynamics (Physics Engine), created by ramjac Software, is a high-performance physics system for simulating rigid body dynamics. It is based on the full-featured, stable, mature Open Dynamics Engine. The system is ideal for simulating articulated rigid body systems. Examples include falling objects, legged creatures, and stacks (or collections) of objects. There is a hard body collision detection engine built into the system for accurate and fast body-to-body collisions. Set-up is easy and solutions are computed very quickly allowing real-time preview in Animator and no impact on Rendering time. Dynamics works entirely within Animator, creating its own animation channels and writing its data to the Camera control file. This makes Dynamics fully compatible with Renderama.

Image-Based Lighting (IBL) - this powerful new feature creates lighting and shadows based on Global Illumination Sky map image. It allows you to match the lighting between a photograph and your render or to save time by using a photograph itself as the source of lights' color and intensity. The IBL is fully integrated into EI GI system. All you need is to assign a desired Sky map (typically HDRI but any texture can be used as well) and select ”Adaptive Sky Map” mode in GI Sky panel

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یا :

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